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<?xml-stylesheet type="text/xsl" href="http://massdev.net/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Daily Mass - All Comments</title><link>http://massdev.net/blogs/adonai/default.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2007 SP1 (Build: 20510.895)</generator><item><title>re: Twilight Zone</title><link>http://massdev.net/blogs/adonai/archive/2007/09/07/twilight-zone.aspx#479</link><pubDate>Sat, 08 Sep 2007 06:50:39 GMT</pubDate><guid isPermaLink="false">3a5c0e55-2d03-4e1c-b816-85739dae6123:479</guid><dc:creator>Naereus</dc:creator><description>&lt;p&gt;Holy whack unlyrical lyrics Ado, you're BLAM right!&lt;/p&gt;
&lt;p&gt;Let's get down to business&lt;/p&gt;
&lt;p&gt;We don't got no time to play around what is this?&lt;/p&gt;
&lt;p&gt;Must be a circus in town, let's shut the BLAM down&lt;/p&gt;
&lt;p&gt;On these clowns, &amp;quot;can I get a witness?&amp;quot;&lt;/p&gt;
&lt;img src="http://massdev.net/aggbug.aspx?PostID=479" width="1" height="1"&gt;</description></item><item><title>re: "It's been a long time, I shouldn't have left you left you without a dope beat to step too, step too..."</title><link>http://massdev.net/blogs/adonai/archive/2007/08/04/quot-it-s-been-a-long-time-i-shouldn-t-have-left-you-left-you-without-a-dope-beat-to-step-too-step-too-quot.aspx#460</link><pubDate>Wed, 29 Aug 2007 17:36:38 GMT</pubDate><guid isPermaLink="false">3a5c0e55-2d03-4e1c-b816-85739dae6123:460</guid><dc:creator>rasield</dc:creator><description>&lt;p&gt;Hell yeah!!! Why not. We could be the first global game dev company. My time might be semi limited here and there due to college, but I'm in.&lt;/p&gt;
&lt;img src="http://massdev.net/aggbug.aspx?PostID=460" width="1" height="1"&gt;</description></item><item><title>re: "It's been a long time, I shouldn't have left you left you without a dope beat to step too, step too..."</title><link>http://massdev.net/blogs/adonai/archive/2007/08/04/quot-it-s-been-a-long-time-i-shouldn-t-have-left-you-left-you-without-a-dope-beat-to-step-too-step-too-quot.aspx#459</link><pubDate>Wed, 29 Aug 2007 17:34:59 GMT</pubDate><guid isPermaLink="false">3a5c0e55-2d03-4e1c-b816-85739dae6123:459</guid><dc:creator>adonai</dc:creator><description>&lt;p&gt;I love apples and fairy dust in the twilight of a nectar moon.&lt;/p&gt;
&lt;p&gt;I disagree TS does not have any momo, and the progress that is achieved is questionable.&lt;/p&gt;
&lt;p&gt;I expect the dev team when employed to rip TS to shreds creatively.&lt;/p&gt;
&lt;p&gt;Well I have an epic, and I do mean epic, MMOG thats been kicking around for 10 years now.&lt;/p&gt;
&lt;p&gt;But I think that maybe lightspeed before we can effectively crawl.&lt;/p&gt;
&lt;p&gt;I don't mind throwing my lot in with a side project, but details and the devil are needful things.&lt;/p&gt;
&lt;img src="http://massdev.net/aggbug.aspx?PostID=459" width="1" height="1"&gt;</description></item><item><title>re: "It's been a long time, I shouldn't have left you left you without a dope beat to step too, step too..."</title><link>http://massdev.net/blogs/adonai/archive/2007/08/04/quot-it-s-been-a-long-time-i-shouldn-t-have-left-you-left-you-without-a-dope-beat-to-step-too-step-too-quot.aspx#458</link><pubDate>Wed, 29 Aug 2007 10:20:41 GMT</pubDate><guid isPermaLink="false">3a5c0e55-2d03-4e1c-b816-85739dae6123:458</guid><dc:creator>Naereus</dc:creator><description>&lt;p&gt;You wha'? Wee bit drunk, a' we mate? :)&lt;/p&gt;
&lt;p&gt;The way I see it, TS is moving forward on its own now. The momentum has been achieved. It may be slow, but it is there.&lt;/p&gt;
&lt;p&gt;If it comes down to showing them who is best at this game, sure - we can &amp;quot;open up a can of whoop-ass&amp;quot;. :) &lt;/p&gt;
&lt;p&gt;I for one have an itch deep within (metaphorical, do not go there) to go way beyond TS very very soon, and CM seems like the perfect foundation.&lt;/p&gt;
&lt;p&gt;One of the appealing messages behind TS was that talent would be noticed not just by Acclaim and DP, but by headhunters and other game companies. Maybe, maybe not. Is it really necessary to wait for that?&lt;/p&gt;
&lt;p&gt;Physical location is not an issue. Timezones are not that inconvenient. Talent is limited for now (though many contacts have already been established), but that can easily be changed. Why not step up and just start an indie development company. Get a simple but fun game out - most likely casual - just to show that we mean business. And go from there. A more serious project can be already planned, designed, and pitched while the simple game is being worked on.&lt;/p&gt;
&lt;p&gt;Thoughts? Feelings? I prefer feelings. :)&lt;/p&gt;
&lt;img src="http://massdev.net/aggbug.aspx?PostID=458" width="1" height="1"&gt;</description></item><item><title>re: Congrats to our New HR Manager!</title><link>http://massdev.net/blogs/adonai/archive/2007/05/25/congrats-to-our-new-hr-manager.aspx#357</link><pubDate>Sat, 26 May 2007 18:29:20 GMT</pubDate><guid isPermaLink="false">3a5c0e55-2d03-4e1c-b816-85739dae6123:357</guid><dc:creator>Naereus</dc:creator><description>&lt;p&gt;Give me about a week... Moving back home at the end of next week, so things will be a bit hectic between now and then. :)&lt;/p&gt;
&lt;p&gt;In the meanwhile, I'll start thinking about what possible strategies/changes/proposals to make given the new role. ;)&lt;/p&gt;
&lt;p&gt;yes.&lt;/p&gt;
&lt;img src="http://massdev.net/aggbug.aspx?PostID=357" width="1" height="1"&gt;</description></item><item><title>re: Congrats to our New HR Manager!</title><link>http://massdev.net/blogs/adonai/archive/2007/05/25/congrats-to-our-new-hr-manager.aspx#355</link><pubDate>Sat, 26 May 2007 18:04:39 GMT</pubDate><guid isPermaLink="false">3a5c0e55-2d03-4e1c-b816-85739dae6123:355</guid><dc:creator>AnjelusX</dc:creator><description>&lt;p&gt;Gratz Nik, now get to work slave ~cracks ze whip~ mwa hah lol&lt;/p&gt;
&lt;img src="http://massdev.net/aggbug.aspx?PostID=355" width="1" height="1"&gt;</description></item><item><title>re: Congrats to our New HR Manager!</title><link>http://massdev.net/blogs/adonai/archive/2007/05/25/congrats-to-our-new-hr-manager.aspx#354</link><pubDate>Sat, 26 May 2007 09:47:29 GMT</pubDate><guid isPermaLink="false">3a5c0e55-2d03-4e1c-b816-85739dae6123:354</guid><dc:creator>Naereus</dc:creator><description>&lt;p&gt;I'll come down on you all like something very heavy! Grrr! &amp;gt;:]&lt;/p&gt;
&lt;img src="http://massdev.net/aggbug.aspx?PostID=354" width="1" height="1"&gt;</description></item><item><title>re: Work Orders and You...</title><link>http://massdev.net/blogs/adonai/archive/2007/05/16/work-orders-and-you.aspx#331</link><pubDate>Thu, 24 May 2007 14:01:03 GMT</pubDate><guid isPermaLink="false">3a5c0e55-2d03-4e1c-b816-85739dae6123:331</guid><dc:creator>omnicrux</dc:creator><description>&lt;p&gt;Amen, brotha man!&lt;/p&gt;
&lt;p&gt;^_^&lt;/p&gt;
&lt;img src="http://massdev.net/aggbug.aspx?PostID=331" width="1" height="1"&gt;</description></item><item><title>re: Work Orders and You...</title><link>http://massdev.net/blogs/adonai/archive/2007/05/16/work-orders-and-you.aspx#328</link><pubDate>Thu, 24 May 2007 02:22:47 GMT</pubDate><guid isPermaLink="false">3a5c0e55-2d03-4e1c-b816-85739dae6123:328</guid><dc:creator>adonai</dc:creator><description>&lt;p&gt;Yup Asset = us, I shold have been a preacher, may be I'm possessed by James Brown?&lt;/p&gt;
&lt;p&gt;Man I so should have clued this earlier I mean purple satin just isn't my usual attire...&lt;/p&gt;
&lt;img src="http://massdev.net/aggbug.aspx?PostID=328" width="1" height="1"&gt;</description></item><item><title>re: Work Orders and You...</title><link>http://massdev.net/blogs/adonai/archive/2007/05/16/work-orders-and-you.aspx#326</link><pubDate>Wed, 23 May 2007 21:39:56 GMT</pubDate><guid isPermaLink="false">3a5c0e55-2d03-4e1c-b816-85739dae6123:326</guid><dc:creator>omnicrux</dc:creator><description>&lt;p&gt;Just making sure that by &amp;quot;assets&amp;quot; you mean each of us. I wanted to make sure I didn't get lost in your somnambulistic verbiage there. =P&lt;/p&gt;
&lt;img src="http://massdev.net/aggbug.aspx?PostID=326" width="1" height="1"&gt;</description></item><item><title>re: Break the PM cycle...</title><link>http://massdev.net/blogs/adonai/archive/2007/05/19/break-the-pm-cycle.aspx#320</link><pubDate>Tue, 22 May 2007 03:44:14 GMT</pubDate><guid isPermaLink="false">3a5c0e55-2d03-4e1c-b816-85739dae6123:320</guid><dc:creator>adonai</dc:creator><description>&lt;p&gt;Yup the alerts are an extension of Work Orders. My intent is either use the milf alert system to notify relevant groups at the creation of the Work Order or use the Critical Mass Project Management tool to do a similar thing.&lt;/p&gt;
&lt;p&gt;My goal is to eliminate as much spam as possible however so I want to ensure we don't just add another layer of data that can easily be ignored.&lt;/p&gt;
&lt;img src="http://massdev.net/aggbug.aspx?PostID=320" width="1" height="1"&gt;</description></item><item><title>re: Break the PM cycle...</title><link>http://massdev.net/blogs/adonai/archive/2007/05/19/break-the-pm-cycle.aspx#309</link><pubDate>Mon, 21 May 2007 02:28:13 GMT</pubDate><guid isPermaLink="false">3a5c0e55-2d03-4e1c-b816-85739dae6123:309</guid><dc:creator>rasield</dc:creator><description>&lt;p&gt;Perhaps you should make, along with the mass alert option, an alert group option and have people organized into writers, artists, etc that, when their option is selected, are the only ones spammed with alerts.&lt;/p&gt;
&lt;img src="http://massdev.net/aggbug.aspx?PostID=309" width="1" height="1"&gt;</description></item><item><title>re: Break the PM cycle...</title><link>http://massdev.net/blogs/adonai/archive/2007/05/19/break-the-pm-cycle.aspx#307</link><pubDate>Sun, 20 May 2007 13:11:33 GMT</pubDate><guid isPermaLink="false">3a5c0e55-2d03-4e1c-b816-85739dae6123:307</guid><dc:creator>Naereus</dc:creator><description>&lt;p&gt;The Work Orders will need to be monitored closely for the next week or two so that when something is posted to relevant people can be notified directly. I think this would be the best switch-over strategy to avoid people posting Work Orders that never get answered.&lt;/p&gt;
&lt;img src="http://massdev.net/aggbug.aspx?PostID=307" width="1" height="1"&gt;</description></item><item><title>re: Break the PM cycle...</title><link>http://massdev.net/blogs/adonai/archive/2007/05/19/break-the-pm-cycle.aspx#305</link><pubDate>Sun, 20 May 2007 03:28:22 GMT</pubDate><guid isPermaLink="false">3a5c0e55-2d03-4e1c-b816-85739dae6123:305</guid><dc:creator>adonai</dc:creator><description>&lt;p&gt;I used our artists as an example, but it could refer to any talent pool function like writing, tools, even process. &lt;/p&gt;
&lt;p&gt;I was also refering to inside CM where we have work orders, outside of CM you guys are free to negotitate as you like, if you can't get your requests done, then thats something we have to look at.&lt;/p&gt;
&lt;p&gt;Up until now this hasnt been an issue.&lt;/p&gt;
&lt;img src="http://massdev.net/aggbug.aspx?PostID=305" width="1" height="1"&gt;</description></item><item><title>re: Break the PM cycle...</title><link>http://massdev.net/blogs/adonai/archive/2007/05/19/break-the-pm-cycle.aspx#304</link><pubDate>Sun, 20 May 2007 00:13:00 GMT</pubDate><guid isPermaLink="false">3a5c0e55-2d03-4e1c-b816-85739dae6123:304</guid><dc:creator>rasield</dc:creator><description>&lt;p&gt;This only applies for when someone in CM needs something drawn, right? Or does this tie in with BigglesB's artist archive and art request area? &lt;/p&gt;
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